Description[]
Spellweavers are excellent ranged fighters. They use their mana to control the elements of fire, ice and lighting and manifest their spiritual powers by invoking mysterious spells. A spellweaver may be easy to disable in close combat but they're not easy to catch. They teleport out of the way of danger.
Background[]
These highly intelligent beings have dedicated their lives to studying magic, commanding the elemental essences of fire, ice and lightning to improve their magic attacks.
The magic knowledge gleaned from their apprenticeship helps the Spellweavers to become masters of their craft. Their quest for wisdom and magic mastery is guided by a codex that must be strictly obeyed.
The Spellweavers have long isolated themselves from the affairs of man by assuming modest positions as advisers, teachers, librarians and alchemists. The eight Spellweavers of the Inner Circle, who oversee the decisions of the Order, now call their bravest Spellweavers forth from the shadows. Knowledge of the enemy, once lost, must now be reclaimed in order to plan effective retaliation and drive back the impending peril.
Role[]
Spellweavers' specialty is damage. They deal far more damage than any other class, and their elemental attacks bypasses much of the armor values of their enemies. However, Spellweaver are most vulnerable when attacked directly.
Talents[]
Resource Regeneration []
13 mana per second
Pros[]
- Ranged attacks
- High damage
- Elemental damage
- Area of Effect abilities
- Fastest regeneration of resource (mana)
- Plenty of stunning abilities
Cons[]
- Lowest survivability of the four classes
- Only one healing ability
- Few escaping options
Skills[]
For more info about the skills, click here.
Icon | Name |
Statistics |
Description |
---|---|---|---|
Magic Missile | Level: 1 Cooldown: 0 |
Fires a Magic Missile, causing 69% of your base damage as physical damage. | |
Fireball | Level: 2 Cooldown: 0 |
Shoots a Fireball, causing 110% of your base damage as fire damage to all foes within a 2,4 meter radius upon impact. | |
Ice Missile |
Level: 3 |
Shoots an Ice Missile, causing 30% of your base damage as ice damage.
Affected foes will be covered in frost for 3,0 (PvP: 1,0) seconds, reducing their movement speed by 50% and their attack speed by 15%. | |
Frost Nova |
Level: 6 |
Unleashes a Frost Nova, causing 80% of your base damage as ice damage to all foes within a 4,0 meter radius. Affected foes will be frozen for 2,0 (PvP: 1,0) seconds. | |
Teleport |
Level: 9 |
Teleports you to a desired location within a 10,0 meter radius. | |
Lightning Strike |
Level: 12 |
Unleashes a Lightning Strike - direct hits inflict 250% of your base damage as lightning damage, while other foes within a 2,2 meter range of the strike also receive a fraction of the damage.
Affected foes will be electrified for 2,5 seconds. Lightning Strike also deals 33% extra damage to any currently elecrtified foes. | |
Frost Wind |
Level: 15 |
Creates a spherical Icy gust.
Affected enemies will be covered in frost for 6,0 (PvP: 2,0) seconds, reducing their movement speed by 50% and their attack speed by 15%. | |
Chain of Lightning |
Level: 18 |
Fires Chain Lightning that deals 44% of your base damage as lightning damage to the hit foe and will hit two additional foes within a 4 meter radius.
Affected foes will be electrified for 2,5 seconds. Chain Lightning also deals 33% more damage to any currently electrified foes. | |
Guardian |
Level: 22 |
Summons a Magical Guardian who will fire at your foes for 10,0 seconds, causing 100% of your base damage as physical damage.
Only one Guardian can be active at a time. | |
Destruction |
Level: 26 |
Unleashes a concentrated stream of elemental destruction that will cause 500% of your base damage as physical damage to all foes in its path. | |
Singularity |
Level: 30 |
Creates a Space-time Singularity for 8,0 seconds that will slow down all foes within a 4,3 meter radius by up to 95%. It will also reduce their attack speed by up to 50%, and their armor and resistance values by up to 85%.
The effects of the Singularity are strongest at its center and decrease from the center outwards. | |
Level: 35 Cooldown: 60 |
Summons a Meteor that will cause 400% of your base damage as fire damage to all foes within a 3,5 meter radius of the impact. | ||
Mind Control | Level: 40 Cooldown: 30 |
Makes a foe fight for you for 8,0 seconds. While under your control, your foe will help you cause 200% more damage. | |
Frozen Sphere | Level: 45 Cooldown: None |
Summon a Frozen Sphere that will float in one direction, causing 50% of your base damage as ice damage to all enemies in its path.
All foes in its path will be covered in frost for 1,0 second, reducing their movement speed by 50% and their spee attack by 15%. The Sphere will eventually explode, causing all foes within 2.5 meter radius up to 200% of your damage base as ice damage. |