Set Bonus: (1): + 800 Health Points (level dependent) (2): Regenerates 2,0% Health Point per second for 10 seconds when you pick up Healing Spheres. (3): + 20% increased attack speed, as long as your Health Points stay above 33% (4) : For each defeated enemy, you regenerate 2.0% of your maximum Health Points.
Set Bonus: (1): + 850 Health Points (level dependent) (2): Regenerates 2,0% Health Point per second for 10 seconds when you pick up Healing Spheres. (3): + 20% increased attack speed, as long as your Health Points stay above 33% (4) : For each defeated enemy, you regenerate 2.0% of your maximum Health Points.
Set Bonus: (1): + 1000 Health Points (level dependent) (2): Regenerates 2,0% Health Point per second for 10 seconds when you pick up Healing Spheres. (3): + 20% increased attack speed, as long as your Health Points stay above 33% (4) : For each defeated enemy, you regenerate 2.0% of your maximum Health Points.
Set Bonus: (1): + 800 Health Points (level dependent) (2): Regenerates 2,0% Health Point per second for 10 seconds when you pick up Healing Spheres. (3): + 20% increased attack speed, as long as your Health Points stay above 33% (4) : For each defeated enemy, you regenerate 2.0% of your maximum Health Points.