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{{Location |
{{Location |
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|image = [[File:Professor Jullov's Laboratory map.jpg|400px]] |
|image = [[File:Professor Jullov's Laboratory map.jpg|400px]] |
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− | |name = Professor Jullov's Laboratory 2021 |
+ | |name = Professor Jullov's Laboratory (2021) |
|Type = Dungeon |
|Type = Dungeon |
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|Unique Boss = |
|Unique Boss = |
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|Region = |
|Region = |
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|Levels = 20-140 |
|Levels = 20-140 |
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− | |Event = [[Riot of the Rocketmen |
+ | |Event = [[Riot of the Rocketmen 2021]] |
|Nearest Urban Area = [[Kingshill]] |
|Nearest Urban Area = [[Kingshill]] |
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|Levels Requirement = 20 |
|Levels Requirement = 20 |
Latest revision as of 10:38, 22 January 2021
Professor Jullov's Laboratory (2021) | |
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Basic Info | |
Type | Dungeon |
Event | Riot of the Rocketmen 2021 |
Monster Levels | 20-140 |
Level Requirement | 20 |
Entry Requirement | 24x Professor Jullov's Oiltastic Mixture 10x Fragment of Infernal Passage needed on Bloodshed |
Nearest Urban Area | Kingshill |
Professor Jullov's Laboratory (2020) | |
---|---|
Basic Info | |
Type | Dungeon |
Event | Riot of the Rocketmen |
Monster Levels | 20-55 |
Level Requirement | 20 |
Entry Requirement | 24x Professor Jullov's Oiltastic Mixture 140x Fragment of Infernal Passage needed for Infernal IV |
Nearest Urban Area | Kingshill |
Once you are done with the second part of the Hostile Acquisition quest, make sure you have enough Professor Jullov's Oiltastic Mixture before proceeding to the final part of the quest, because you will get Riot of the Rocketmen Attire (3 Hours). Alternatively you can re-take the quest until you are ready.
Those who have gotten the Riot of the Rocketmen Attire from the Rocketman Chest during Winter Solstice Festival 2019, can use it immediately.
Note: Attires are working with quests as well.
The goal is to destroy all four Machine Babies before they destroy all four crates in the center of the map.
If the crates are destroyed you can only take progress and loot from the Pile. You can get extra progress from each saved crate.
Machine Babies will start producing bombs 30 seconds after you cross the entrance line. From that moment on, depending on the number of players in the group they will start activating one after another with a certain time delay in between. If you destroy Machine Baby the next one will be activated immediately.
1 Player | 2 Players | 3 Players | 4 Players | 5 Players | |
---|---|---|---|---|---|
Machine Baby 1 | 30 | 30 | 30 | 30 | 30 |
Machine Baby 2 | 210 | 150 | 120 | 90 | 35 |
Machine Baby 3 | 390 | 330 | 300 | 270 | 40 |
Machine Baby 4 | 580 | 520 | 490 | 460 | 45 |
Machine (hasta la vista) Baby is producing mobs with "Terminator"-like names - Bomb-inator and Justice Grant-inator.
The bombs and producing machines are having mechanics like the mechanics in Caverns of the Eternal Storm. Your equipment is useless against them. You will always deal low damage per hit no matter what equipment you are using. That means all players are equal no matter how much damage they have, they will deal same low damage until they fall asleep.
Only your skills matter, meaning rangers are screwed.
You will need Travel Speed and Attack Speed as much as possible.
There are Trap Levers that you can activate, but I would not recommend you spending Professor Jullov's Oiltastic Mixture on them. The traps are like damaging the bombs and slowing them down.
If a Crate is badly damaged you can use 3x Professor Jullov's Oiltastic Mixture on Steam Valve and repair the Crate (only once per crate).
Don't forget to take the RE quest and finish it every 5th run (stay longer and kill rocketmen if necessary). That way you will get 1000x Royal Fireworks and 50x every four runs (on top of the progress and loot from the crates and the pile).
Note: the RE quest was set as a daily quest and can be finished only once a day. Rewards: 4000x Royal Fireworks and 100x
Difficulty | Crate | Pile |
---|---|---|
Normal | 7 | 25 |
Painful | 13 | 50 |
Excruciating | 19 | 75 |
Fatal | 25 | 100 |
Infernal | 38 | 150 |
Merciless | 50 | 200 |
Bloodshed | 63 | 250 |
- Crate - displayed progress drop per single crate
Difficulty | Crate | Pile |
---|---|---|
Normal | 7 | 25 |
Painful | 13 | 50 |
Excruciating | 19 | 75 |
Fatal | 25 | 100 |
Infernal I | 38 | 150 |
Infernal II | 50 | 200 |
Infernal III | 63 | 250 |
Infernal IV | 125 | 500 |
- Crate - displayed progress drop per single crate