Intro
Players can choose to enter the Parallel World series that functions independently from the main quest line. Enemies are set at a much higher difficulty than normal mobs and are designed to be completed as a group (3-5 players). Monster level scales to the highest level player in the group and health of individual creatures will increase with additional players. All Monsters in the dungeons equally provide XP and loot for every player in a group without the normal reduction for groups (but decreases for Level-difference between group members still occur). Ammon the Worldly Wanderer offers quests that guide you through the Parallel Worlds.
Entering Parallel Worlds
Once you reach level 50 with any of your characters at same account, Ammon the Worldly Wanderer gives you a Scroll. Use the scroll to enter The Splintered City of Cardhun.
Access all parallel world dungeons through The Splintered City of Cardhun. This location serves as a collection point for heroes seeking to put together a party for parallel world quests. Enter through the Parallel World portal and select your desired location free of cost. Prior to entering the parallel world dungeon, you will be queried about the desired difficulty level. At present there is only one difficulty level.
Parallel Worlds requirements
There are three possible scenarios for how to enter The Splintered City of Cardhun and the lowest level difficulty of Parallel World dungeons (Painful):
- You must first reach level 50
OR
- You must have a level 50 toon that can already access The Splintered City of Cardhun, and your other toons are at least level 10
OR
- You must have access to Parallel Worlds prior to Release 158 (Watery Grave).
- For the higher level difficulties (Excruciating, Fatal & Infernals) you must reach level 40, 50 or 55, respectively, on the toon.
Parallel World Difficulty
Each Parallel World is available in 4 different difficulties: Painful, Excruciating, Fatal and Infernal. Infernal difficulty is having more "sub-difficulties" like Infernal I, Infernal II ... etc.
You can select between different difficulties by changing the slider when you enter the Parallel World.
A brief description of each can be found below. All are measured relative to an equivalent non-PW mob.
Explanations:
(Same applies to all Events that come with difficulties)
- - Damage that monsters are dealing to you. (In Infernal Difficulty your Critical Hit Rate, Block Rate, Armor and Resistance are less effective depending on Infernal's sub-difficulty)
- - Monster's Health Points. (In Infernal Difficulty your Critical Hit Rate, Block Rate, Armor and Resistance are less effective depending on Infernal's sub-difficulty) Note: in groups monster's Health Points are increasing depending on number of the players in the group.
- - Guardian, Champion and Leader monsters have 1-X additional abilities (difficulty dependent).
- - Boss and World Boss monsters have X additional enhancements (difficulty dependent). Each enhancement gives an additional ability to the boss and increases its Damage and Health Points values.
- - Experience Points you are getting when killing monsters.
- - Base Values on Improved Tier X items have a power range of x% - x% (difficulty dependent) from the possible maximum values on your level. The chance items to have enchantments with high or golden value increases with each tier.
- - Base Values on Magic Tier X items have a power range of x% - x% (difficulty dependent) from the possible maximum values on your level. The chance items to have enchantments with high or golden value increases with each tier.
- - Base Values on Extraordinary Tier X items have a power range of x% - x% (difficulty dependent) from the possible maximum values on your level. The chance items to have enchantments with high or golden value increases with each tier.
- - Base Values on Legendary Tier X items have a power range of x% - x% (difficulty dependent) from the possible maximum values on your level. The chance items to have enchantments with high or golden value increases with each tier.
- - Size of dropped item stacks for: Andermant, Coins, Materi Fragments, Access Items and other special currency.
Entrance Fee
- Painful Difficulty - Free
- Excruciating Difficulty - Free
- Fatal Difficulty - Free
- Infernal I Difficulty -
80x Fragment of Infernal PassageFree - Infernal II Difficulty -
100x Fragment of Infernal PassageFree - Infernal III Difficulty -
120x Fragment of Infernal PassageFree - Infernal IV Difficulty - 140x Fragment of Infernal Passage
What can you expect in a Parallel dungeon?
Bosses, mini-bosses and many of the same monsters from the normal dungeons, except you will find them much more powerful than before. Monsters from the "Champion" category will have anywhere from one to four enchantments.
Find large stacks of Andermant, gold, Materi Fragments and enchanted items in all these locations! Gather a group of fellow players in-arms to defeat the baddest of enemies in Duria.
Collect Materi Fragments dropped from normal mobs, mini-bosses and the head boss to purchase goodies from various NPCs in The Splintered City of Cardhun.
Once your character has reached The Splintered City of Cardhun, NPC Ammon will provide you with a series of quests.
Play through the quests series to unlock the dungeons. The dungeons will be unlocked in the following course (top to bottom). You will first have to clear two maps and in the third map you will encounter a boss monster. For example, you will have to clear Parallel World Grimmagstone, the quest will then lead you to Parallel World Alliance Fortress and then you can enter Parallel World Fortress Hall where you will encounter the boss monster, in this case Grimmag .
In the end of every boss monster, when you defeat him successfully, if you have your quest serie activated, you will find out a Parallel World Treasure Chest, that will give you a certain amount of Materi Fragment, according to your level.
Travel Rations (portals)
You can use Travel Rations for direct access to any boss. Without them you can only get to boss' room only through previous two maps (m1 and m2) by finishing the quest line.
NOTE: Without finishing the quest line you can't open the Treasure Chest inside the boss' room.
Parallel world Quests and Dungeons
(Q1)
Parallel World Grimmagstone
Parallel World Alliance Fortress
Parallel World Fortress Hall
Quest: Between Worlds
(Q2)
Parallel World Hagastove Grotto
Parallel World Loxley Caverns
Parallel World Arachna's Refuge
Quest: Into the Deepest Cave
(Q3)
Parallel World Stonekeep Island
Parallel World Crypt of Kings
Parallel World Heredur's Mausoleum
Quest: Into the Darkest Grave
(Q4)
Parallel World Wildherz Caverns
Parallel World Eternal Grove
Parallel World Hunting Call Clearing
Quest: Into the Darkest Forest
(Q5)
Parallel World Ruins of the First Circle
Parallel World Liar's Lair
Parallel World Khalys' Elysium
Quest: Into the Highest Monastery
(Q6)
Ocean of Bones
Halls of the Dead
Mortis' Courtroom
Quest:
(Q7)
Parallel World Fortress Teganswall
Parallel World Hidden Sanctum
Parallel World Tegan's Ceremonial Hall
Quest: Into the Burning Cave
(Q8)
Parallel World Hailstone Mountains
Parallel World Eternal Watch
Parallel World Hjalgrimur
Quest: Into the Coldest Heights
(Q9)
Parallel World Mount Suvius
Parallel World Atlantis Above Water
Parallel World Observatory
Quest: Into the Vengeful Past
Materi Fragment
Materi Fragments are broken pieces of reality and can be joined together to hold back the influence of the Anderworld.
Materi Fragments are the main currency inside the Parallel World.
There are Materi Fragment Traders inside the The Splintered City of Cardhun and you can purchase goods and equipment from them in exchange for Materi Fragment.
You can buy Unique Items with Materi Fragment from Salvendar.