|Level Requirement||10 +|
Difficulty Modifications: (relative to normal level)
- Monster Damage: 150%
- Monster Health Points: 200%
- Guardian, Champion and Leader monsters have 0 - 1 additional ability.
- Sentinel and Boss monsters have 1 additional enhancement. Each enhancement gives an additional ability to the boss and increases its damage and health point values.
- Experience points for defeated monsters: 200%
- You can find items of Tier 1. Base values on Improved, Magic, Extraordinary Tier 1 items have a power range of 40%-100% from the possible maximum values on your character level.
- Base values on Legendary Tier 1 items have a power range of 65%-100% from the possible maximum values on your character level. The chance to have enchantments with high or golden values on items increases with each tier.
- Size of dropped items stacks: 150% for Andermant, 150% for coins, Materi Fragments, Access items and other special currencies.
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