Dungeons are instanced areas in which multiple copies of the map exist simultaneously. A new map will be created every time an individual enters the location. Players in the same group will be transported to the same instance as the first player who enters the dungeon and will face all the enemies as a group. Unlike the Wilderness, monsters will not respawn after death. Many dungeons have multiple difficulty levels: Normal, Difficult, and Parallel.


Normal dungeons have multiple shabby chests and Treasure chests throughout the map. All of these locations can be accessed through a travel stone.


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Crypt icon Hagastove icon Wildherz icon
Eternal grovwe ico Root ico Pos icon Liar icon Loxlry icon
Stonekeep ico Fbi icon Fortress teganswall ico Tegans sanct icon Dragon cave icon
Hidden sanct icon Hailstone iccon Eternal watch icon Mt suvius icon Spawning group icon
Tempke icon Abyss of time icon Atlantis above water icon The gleaming icon Stalgard icon
Stillwater Bay map Frog River Delta map Fjalnir's Cradle of Frost map Oceanus's Opal Shrine map Fyrgon's Path of Fire map
Cradle of Life map Artaya's Sanctum map Cradle of Death map Chamber of Offerings map Sealed Sepulcher map
Great desert Evergreen oasis Temple of agony Deeps of Demise - 1st floor Spiky valley
Treasure cave

Boss DungeonsEdit

Boss dungeons behave like a normal dungeon and is accessed through a neighboring dungeon. These locations house a Unique boss -- with no frills of a normal dungeon. Because the main goal is to defeat the boss, other monsters that may pose a challenge will not drop items. No travel stones are located in these areas, so defeated players must spend A120 to revive or rely on group members in order to revive in the same location.

Khalys icon Tegans ceremmomial icon Hjalgrimur icon Descecrayted icon Mortis courtroom icon
Telepoticcon AAH map Yolotl map Closed Chamber Map Djinn's Chamber map

Parallel WorldsEdit

These dungeons only exist in the Parallel World. Monster level will scale to the highest level player in the group.

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Event DungeonEdit

Event dungeons function separately from normal locations and require a portal key to enter. If a simultaneous event is occurring, event mechanics do not apply to these dungeons.

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