Dungeons are instanced areas in which multiple copies of the map exist simultaneously. A new map will be created every time an individual enters the location. Players in the same group will be transported to the same instance as the first player who enters the dungeon and will face all the enemies as a group. Unlike the Wilderness, monsters will not respawn after death. Many dungeons have multiple difficulty levels: Normal, Difficult, and Parallel.
Normal dungeons have multiple shabby chests and Treasure chests throughout the map. All of these locations can be accessed through a travel stone.
Boss dungeons behave like a normal dungeon and is accessed through a neighboring dungeon. These locations house a Unique boss -- with no frills of a normal dungeon. Because the main goal is to defeat the boss, other monsters that may pose a challenge will not drop items. No travel stones are located in these areas, so defeated players must spend 120 to revive or rely on group members in order to revive in the same location.
These dungeons only exist in the Parallel World. Monster level will scale to the highest level player in the group.
Event dungeons function separately from normal locations and require a portal key to enter. If a simultaneous event is occurring, event mechanics do not apply to these dungeons.